And Unity is smart enough to keep track of all the different places you might be reorganizing things so it's totally fine to take a mesh or a texture and to drag and drop that into a different folder it's not going to break your game. You can simply reorganize things by grabbing, for example this file and dragging and dropping it into another folder. Now it's really easy to drag and drop stuff around. You'll see that the icon for this folder is a kind of dark field shape and that's just Unity's way of telling you that right now this folder is completely empty. First of all, if you want to create your own folders that's really easy to do all you need to do is move to the project panel, right click choose create, and then select folder from the menu and you can call this my custom folder and you can begin to drag and drop things into that folder to simply house them there. However, even though this project has been organized into folders and that's great there's still additional organization that we could apply.
Now quite sensibly the creator of this FPS shooter game has divided the assets up across different folders to establish some organization into this project so we know where to find things if we need to look for them. So the first step is that here we can see that scattered across all of these folders we have a lot of assets, meshes, textures, sounds animation and even script files, which are programming files in the C sharp language that customize the behavior of a game. So I'm going to grab the fir tree, right click and delete. Of course we can easily add that to the level just by dragging and dropping if I want to bring that into the scene, but I don't. We have, for example, a tree and I can see more data about the tree just by left clicking to select it, bring up his properties here in the object inspector and from the preview I can click and drag to rotate around the tree. If I double click, for example, the nature props folder you'll see that within here we have six different meshes. I'll double click the models folder and then we have even more folders. I'll double click that and you'll see that within that folder the breadcrumb trail is showing us here, within that folder, there are even more folders.
Unity assets folder mod#
For example, let's take a look at the mod assets folder.
But let's take a look at those folders themselves. We begin inside the project panel and all of the assets in the data contained in this project are divided across four folders. And to see what I mean just take a look at the project panel. Now this game might seem pretty simple but actually it's far from it.
So the Microgame FPS project contains a scene with a game inside it's a first person to shooter game. And to demonstrate organization in Unity and some tips and techniques for being organized I've opened up the FPS Microgame project which as you'll recall we created way back at the beginning of this course. One critical skill for any games developer is that as you're working in your projects you need to be organized. And I don't know maybe it is but if it is, it's certainly really important. In this movie, I want to discuss something that many people think is boring.